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| Disclaimer:
Descriptions contained in these pages are NOT intended as
instruction. No pilot should attempt to fly any of these figures
in aircraft not certified for aerobatic flight. Further, no pilot
should attempt these figures without training from a competent aerobatic
instructor. |
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AEROBATIC
FIGURES
Below is a list of aerobatic figures and the symbols used to represent
them. The figure starts at the small solid circle and ends at the
vertical bar. All aerobatic figures start and end from horizontal lines in
either upright or inverted flight. Solid lines describe
upright flight, dashed lines describe inverted flight. |
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Normal Flight
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Inverted Flight |
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The elements used in these figures are horizontal, vertical and 45°
lines. These describe straight flight in these directions. Parts of loops connect
these line segments. Rolls in 1/4, 1/2, 3/4, etc.
increments up to 2 rolls can be added to the lines.
The looping portions in almost all figures have to have the same radius in
all parts of a figure. For instance the quarter loops going into and coming out
of a hammerhead have to have the same radius. There are some figures where this
does not apply completely.
Rolls on vertical lines and on 45° lines have to be centered on this
line to score well. Any deviation from the center results in a downgrading
during a competition.
The K-values included with the competition figures give an indication of the
difficulty of each of these maneuvers. Higher K-values mean more difficult
maneuvers.
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Aileron
Roll | Barrel Roll | Slow Roll
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Snap
Roll | Loops
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Avalanche
| Chandle | Competition
Turn | Cuban-Eight | Eight-Sided
Loop | English Bunt | Half
Cuban Eight
Hammerhead | Humpty-Bump
| Immelman | Inside-Outside
Eight | Lazy-Eight |
Reverse Cuban Eight
Reverse Half Cuban Eight | Rolling Turn
| Spin | Split-S | Square
Loop | Tailslide | Wing
Over
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Rolls
There are four basic types of
rolls:
Aileron Roll
- Barrel Roll - Slow Roll - Snap Roll
The aileron and barrel rolls are not flown in aerobatic competitions.
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Aileron Rolls
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Aileron rolls are flown with the rudder and elevator in the neutral position
during the roll. The aileron is fully deflected in the direction of the roll.
This is the easiest of the rolls to fly.
The aileron roll is started by pulling the nose up to 20 - 30 degrees above
the horizon. The elevator is then neutralized and the aileron fully deflected in
the direction of the roll. The controls are maintained in that position till the
roll is completed. After the roll is completed the nose is usually 20 - 30
degrees below the horizon.
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Barrel
Rolls
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The Barrel roll is a
combination between a loop and a roll. You complete one loop while
completing one roll at the same time. The flight path during a
barrel roll has the shape of a horizontal cork screw. Imagine a big
barrel, with the airplanes wheels rolling along the inside of the barrel
in a cork screw path. During a barrel roll, the pilot always
experiences positive Gs. The maximum is about 2.5 to 3 G. The
minimum about 0.5 G.
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Slow Rolls
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Figure 1. (K=10)
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Figure
2. (K=7) |
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Slow rolls have to be flown normally on a straight line (exception is the
avalanche). The roll rate has to be constant and the longitudinal axis of the
plane has to go straight. This requires constantly changing rudder and elevator
control inputs throughout the roll. Hesitation or point rolls include stops at
certain roll angles. The number on the base of the roll symbol describes the
number of points the roll would have if it were a 360° roll. Allowed are 2
point, 4 point and 8 point rolls. The fraction on the arrow of the roll symbol
describes what fraction of a full roll is to be executed. If no points are
specified, rolling is done without hesitations. If no fraction is specified, a
roll symbol that starts at the line specifies a half roll (see description of
the Immelman). A roll symbol that crosses the line specifies a full roll (first
figure). The second figure shows the symbol for 2 points of a 4 point roll
(adding up to half a roll) from upright to inverted flight.
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Snap rolls also have to be flown normally on a straight line. A snap roll is
similar to a horizontal spin. It is an autorotation with one wing stalled.
Figure 1 shows the symbol for a regular snap roll. Figure 4 for an
outside snap. In the regular snap, the plane has to be stalled by applying
positive G forces. In an outside snap, the plane is stalled by applying
negative G. In both cases rudder is then used to start autorotation just like
in a spin.
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Loops
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(K=10)
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This is one of the most basic maneuvers,
but not easy to fly well. It has to be perfectly round, entry and exit
have to be at the same altitude. The difficulty in flying this maneuver
well is in correcting for effects of wind drift.
The maneuver starts with a pull-up of about 3 - 4 G. Once past the
vertical, the back pressure on the elevator is slowly relaxed to float
over to top of the loop to keep it round. Past the top, the back
pressure is slowly increased again throughout the back part till
horizontal flight. The plane has to stay in one plane with the wings
orthogonal to the flight path. Rudder is used to maintain the plane of
the figure and ailerons are used to maintain the orientation of the
wings.
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Avalanche
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This is the basic loop with a roll (usually a snap roll) at the top of the
loop. The roll has to be centered at the top of the loop.
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(K=21)
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Square Loop
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This is a variation of the basic loop. The
two vertical lines and the horizontal line on top have to be of the
same length. The exit line at the bottom has to be at least as long as
the other three sides. The quarter loops that connect the four sides
have to have the same radius at each corner.
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(K=14)
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Eight-Sided Loop
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This is another variation of the basic loop. The two vertical lines, the 45°
lines and the horizontal line on top all have to be of the same length.
The exit line at the bottom has to be at least as long as the other seven sides.
The eight loops that connect the eight sides have to have the same radius at
each corner.
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(K=19)
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Immelman
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The figure starts with a half loop to inverted flight. A half roll then
results in horizontal upright flight. This is one of the maneuvers that have
been used in WW I to reverse direction. This maneuver does not preserve speed
and altitude. It trades speed for altitude.
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(K=10)
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Split-S
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The figure starts with a half roll to inverted followed by the second half of
a loop downward.
This is another maneuver to reverse
direction. This one, like the Immelman, does not preserve speed and altitude.
In this case it trades altitude for speed.
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(K=10)
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English Bunt
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This figure also is the second half of a
loop downward, this time an outside loop. You push forward and fly the
second half of an outside loop till you are in horizontal inverted
flight. Make sure you are not too fast going into the maneuver,
otherwise you may exceed redline speed.
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(K=8)
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Half Cuban Eight
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Five-eighths of a loop to a down-line at a 45°
angle. The plane is
inverted at this point. Centered on this downline is a half roll from inverted
to upright. A pullout to horizontal completes the figure.
This is another one of the
maneuvers that reverse direction. The downline can be used to adjust the
altitude and speed at the end of the figure.
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(K=14)
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Cuban Eight
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Two Half Cuban Eights can be combined to
form a Cuban Eight or Lay-down Eight. In this figure in competition the
two looping parts have to be flown at the same altitude with the same
radius. The exit has to be at the same altitude as the entrance to the
figure.
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(K=29)
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Reverse Half Cuban Eight |
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This figure starts with a pull to a 45°
up-line. Centered on this line
is a half roll from upright to inverted. Five-eighths of a loop complete the
figure to horizontal flight.
This again is one of the maneuvers
that have been used to reverse direction while preserving altitude and
airspeed
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(K=16)
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Reverse
Cuban Eight |
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Like the Cuban Eight, a Reverse Cuban Eight can
be formed by flying two Reverse Half Cuban Eights back to back.
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Inside-Outside Eight |
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This figure is similar to a Full Cuban Eight, but it does not contain any
rolls. The second loop is an outside loop. Again, the two loops have to have the
same radius and have to be flown at the same altitude. Entry and exit have to be
at the same altitude.
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(K=20)
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| It starts with a quarter loop into a vertical climb. When the plane stops
climbing, it pivots around its vertical axis (which is now horizontal). The nose
moves in a vertical circle from pointing up through the horizon to pointing
down. After moving vertically down to pick up speed again, the maneuver is
finished with the last quarter of a loop to horizontal flight. This figure can
have optionally rolls on both the up-line and the down-line.
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Hammerhead
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The quarter loop is flown just like the first part of a loop. When the plane
is vertical, the elevator backpressure is released completely. During the
vertical line up, some right aileron and right rudder is needed to maintain the
vertical attitude because of the engine torque and p-factor. When the plane has
slowed enough, full rudder initiates the turnaround. It is followed by
right-forward stick (right aileron and forward elevator) to keep the plane from
torquing off. The pivot is stopped with opposite rudder when the nose points
straight down. When the pivot is completed, the ailerons and rudder are
neutralized. Elevator and rudder are used to keep the nose pointing straight
down. The pivot must be completed within one wingspan. Rolls on the downline
require only aileron input if the plane is trimmed correctly.
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(K=17)
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| This maneuver is sometimes called a hammerhead stall. This is not an accurate
name because the airplane never stalls. The airspeed may be very low, close to
zero, but since there is no wingloading during the turn-around, there is no
stall (at zero g wing loading, a wing does not stall). The plane is flying
throughout the maneuver with all the control surfaces effective (although
sometimes only marginally so).
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that have been used to reverse direction while adjusting altitude and airspeed
by changing the length of the down-line.
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Humpty-Bump
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The figure starts with a quarter loop to a vertical climb. A half loop then
results in a vertical down-line. The figure completes with another quarter loop
to horizontal flight. The looping part on the top of the figure does not have
to be the same radius as the two other looping portions (the quarter loops
going into and coming out of the humpty). Again the figure can have optionally
rolls on both the up-line and the down-line. |
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(K=13) |
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Competition Turn
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Competition turns are not the coordinated maneuvers
that you use in normal flying. In a competition turn you first roll to the
desired bank. It has to be at least 60°. Once the bank is established
the turn is started. The plane has to maintain a constant bank and altitude
throughout the turn. At the end of the turn, the turn is stopped and then the
wings leveled for horizontal flight. The example shows the symbol for a 270°
turn.
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(K=5)
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Rolling Turn
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This maneuver combines a turn with
rolls. The example shows a 360° turn with four rolls to the inside. The plane
has to maintain a constant roll rate, constant turn rate and constant altitude
throughout the rolling turn. This maneuver is quite difficult to fly. It
requires constantly changing inputs from all three controls (rudder, aileron,
elevator).
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(K=20)
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Tailslides |
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Figure 1.
(K=15) |
Figure 2.
(K=15) |
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These maneuvers involve bringing the airplane to a complete stop in a vertical
attitude and then sliding back a visible amount. The airplane must then tip
over and fall through a vertical down position. Figure 1 indicates a tailslide
with the wheels down during the flip. Figure 2 is a tailslide with the
wheels up (inverted) during the flip. Going into the figure and coming out, the
same rules apply as for other figures (quarter loops of constant and equal
radius, vertical lines).
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Spin
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Spins come in 3/4,
1, 1 1/4 and 1 1/2 turns. During spin entry, the plane has to show a stall break, followed by the
auto-rotation. The rotation has to stop exactly after the specified number of
turns. Once the rotation has stopped, a vertical downline has to be established.
In a crossover spin, the plane is
first stalled upright. At the stall break, the nose is pushed forward to get
into an inverted spin while maintaining the stall. The inverted spin is then
completed as it would be for an inverted spin with entry from inverted flight.
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(K=18) |
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Chandelle
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| The Chandelle is not used in
aerobatic competition. On the FAA power commercial pilots test a
Chandelle is defined as a maximum performance climbing turn through 180
degrees while maintaining a constant turn rate. The idea is that this is
a "plan ahead" maneuver. You first establish a medium bank
depending on the performance of your aircraft. Then a smooth pullup is
started. The angle of bank stays constant during the first 90 degrees of
turn, while the pitch angle increases steadily. At the 90 degree point
the plane has the maximum pitch angle which should be close to the
critical angle of attack. During the second 90 degrees of turn, the pitch
angle is held constant, while the bank angle is smoothly decreased to
reach 0 degrees of bank at 180 degrees of turn with the airspeed close to
the stall speed. The plane should not settle during the last part of the
maneuver and the recovery. The decreasing bank angle during the second
half of the Chandelle will maintain a constant turn rate together with
the decreasing airspeed. The turn needs to be kept coordinated by
applying the right amount of rudder. A Chandelle to the left is quite
different than one to the right because of the ever increasing amount of
p-factor in the second half of the maneuver.
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Wing
Over
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The Wing-Over is a competition maneuver in
glider aerobatics. You pull up and at the same time bank the plane. When the
bank increases past 45°, the nose will start to drop while the bank keeps
increasing and the plane keeps turning. Halfway through the maneuver, the plane
has turned 90°, the fuselage is level with the horizon and the bank is 90°.
The plane is above the original flight path. The nose then keeps dropping below
the horizon and the plane keeps turning, while the bank is shallowed. When the
bank drops below 45°, the nose is pulled up towards the horizon and the plane
reaches horizontal flight with wings level after 180° of turn. At the
completion of the maneuver, the plane is at the same altitude as on entry and
flying in the opposite direction.
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(K=6)
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Lazy Eight
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| Like the Chandelle, the Lazy Eight is not a competition maneuver but is
required for the power commercial pilot test. The aerobatics version of the Lazy
Eight is two wingovers back to back. The FAA commercial pilot version is similar
but the maximum bank is only 45 degrees instead of 90 degrees. The name Lazy
Eight comes from the fact that the nose of the airplane is following a figure 8
on its side on the horizon |
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